這個頁面上的內容需要較新版本的 Adobe Flash Player。

取得 Adobe Flash Player

Art Works
The 6th Digital Art Festival Taipei running ~~
NewCongratulations to the Winners!
[K. T. Creativity Award]
NewCongratulations to the Winners!
[Digital Art Awards Taipei_Interactive Installation]
NewCongratulations to the Winners!
[Digital Art Criticism Awards]
Online Application
  • International Forum Go>>
  • Puppet Experimental Project (Free Application Full) >> Details

Art Works

A Machine To See With

2010 │ Mobile phone game

“A Machine To See With” is a project augmenting the reality as well as a “movie” made on-site. The work was exhibited at the 2010 Sundance Film Festival and at the San Jose Biennial. The artist collective requests that viewers make a reservation for each 50 minute screening, and that they leave their phone numbers. Viewers will then receive a mysterious phone call at the appointed time with information for a meeting point where they will rendezvous with a group of partners they’ve never met, to carry out the task of robbing a bank together!

This work was inspired Jean-Luc Godard’s flim “Pierro le Fou”, in which Jean Paul Belmondo’s character says, “my eyes are a machine to see with”. This “movie” uses the city as a backdrop, and the audiences are the leading actors to complete the film.  The screen that separates the audience from the image is removed, and the films point-of-view comes from the anonymous masses. Participants act out the scene as they interact with the unknowing gaze; they create their own movie in their minds for an imaginary audience who may or may not know what is going on. 

This work was produced in the wake of the 2008 global economic meltdown. When participants received their phone call with instructions for a bank robbery, the significance of financial capital and the impact of this system on the individual incited the real actions. The exploitation of neo-liberalism that has left them feeling powerless was recalled—as they contemplate their response. This immersive and interactive movie and game changes reality into action, and a fictional plot becomes more real than reality itself, confusing the audience’s understanding of the real world with a “virtual” game.