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K. T. Creativity Award

GoGoJockey

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Ogre,2011

Artists:Jin-Kuen Liao, Jacky Chen, Kuan-Wei Tseng, Ming-I Tai

This is a somatosensory jockey game. The major difference between the conventional PC racing games and a somatosensory game is that the conventional ones can solely respond regular amount of movements. This game was developed by Ogre 3D Graphics Engine and combined with the somatosensory bar; the most characteristic part of it is that it can detect the strength that a player uses, and then respond the player’s strength to the game. For example, in this game, it has a great difference when the player is turning. In comparison with the conventional racing games, the game has a property system, for example, when you eat a carrot, it will increase your health; when you eat a toxic carrot, it will decrease your health. When playing, you have better to watch out for the fence, and you can jump over it or pass beside it; otherwise when you bump into the fence, it will slow down your speed. Another feature for this game is that the player has its own horse caravans; you can equip items onto the horse to increase the horse’s ability; or having interaction with the horse, such as feeding the horse or washing it. The player can buy the necessary stuffs that exhibit in the shop.