Digitopia: Equality before the Arts

This will not be an artistic exhibition!

Art can never be perfectly defined.
Nor does it require a perfect definition. Instead, art evolves with the course of times. Treating Digitopia as the theme of this exhibition, the curatorial team seeks to identify the Zeitgeist of contemporary artistic creation and give a brief account to the emerging context of the digital era.

Thus, we are obliged to address the following question:

“What kind of era is it?”

PERFORMANCE

Opening Performance
"A Little Bit"

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The encounter between P.C.B. and award-winning science education aids results in a performance that means nothing in the sanctuary of digital art in Taiwan!

The First Prize
"CBMI's Render Ghost"

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As a technological theater without predetermined performers, Render Ghost allows the viewers to stage as its guest performers. They immerse themselves in the audio-visual stimulations and spatial installations, thereby casting themselves adrift amidst reality and virtuality, and finally interpret the delight and sorrow they find in the real-virtual transition with...

PLATFORM

The concept and development of digital technology has a significant impact on the production of animation and motion pictures today. The influences include not only the continually advanced technology enriching styles and images of films, but also technology involving and altering the initiation also creation of animation and motion pictures, furthermore, turning into the subjectivity of a film. Slices of Film starts with animations that explore the concept of digital and continues with showing how the development and progress of digital technology have impacts on the design, production and progression of animation, as well as presents how the flourishing digital technology and animation technology becoming relevant in filming and process of production of motion pictures.

The production of animation is different from making a film. Animation is a film of series singular frame, and even while producing 3D computer animation, artists proceed a series of animated movements and calculations to dissemble and assemble frames. Therefore, the idea of slice actually exists in the essence of animation. Slices of Film adapts the concept of slice, and expects one may see each of the frames and components of a film as a slice in order to discover the intertwined relationship between animation and digital technology. Slices of Film aims to explore the relationship between technology and animation making today via presenting a multiple screen display in an exhibition space and intends to bring a breakthrough in the format of animation film screening presentation.

2015 Animation -
Slices of Film

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