Rig Up Tracks

Rig Up Tracks

Zih-Hong Lin、Yen-Wei Lu、Shao-Ying Liao

2013 Golden Award

Interactive program, Touch screen, Speakers

Music is a common language regardless of age, gender and race. However, as we grow up, we rarely have the opportunity to be exposed to or to learn music, even in music classes since they are often occupied by tests of other subjects. Due to a variety of family factors and unfair distribution of educational resources in school, music that is supposed to be amiable and approachable turns out to be our most unfamiliar friend. Therefore, we hope to improve these problems through this game.

Music is a common language regardless of age, gender and race. However, as we grow up, we rarely have the opportunity to be exposed to or to learn music, even in music classes since they are often occupied by tests of other subjects. Due to a variety of family factors and unfair distribution of educational resources in school, music that is supposed to be amiable and approachable turns out to be our most unfamiliar friend. Therefore, we hope to improve these problems through this game.

This game has been exhibited in several large graduation exhibitions and design festivals for the visitors to play. According to the interview surveys and questionnaire assessments conducted on thousands of users after their trial play, “Rig Up Tracks” effectively enhances the users’ willingness to experience music, and it also helps the users to greatly improve their sense of pitch recognition. In the future, after more levels and fun features are added to the game, it will be published to the application stores of iOS and Android systems to be tested in the vast gaming market.

Lazyboy Office

Artist Introduction

As one of the teams to participate in the 102 session graduate projects of the Department of Animation and Game Design in Shu-Te University, Lazyboy Office is composed of Zih-Hong Lin, Yen-Wei Lu and Shao-Ying Liao. We devote ourselves to designing a new type of experimental game. We hope to overturn people’s cognition of music game and discover possibilities more than just entertainment through interaction.