Cybernetics

Cybernetics

Yao-Xian Tian, Chien Hao Huang, Yi-Chun Tu, Cheng-Zhang Xie

2015 Technology Create Award

Computer, 3D Digital game

“Cybernetics” is an action, adventure and puzzle game. By the image of the mother of the earth, humans created the robot “Gaea” for city management. But Gaea lost control while being activated. Tina, the daughter of the engineer created Gaea, woke up on the street in front of her house. All of her primary memories lost, and the remaining memories asked her to stop Gaea’s incontrollable and destructive acts.

What the game mainly presents is the relationship between robots and humans, and what the leading role resists is the control center of robots “Gaea.” However, whom the leading role fights side by side with is also a small robot. In fact, humans already cannot leave the life largely requiring machines. It reflects our current life.

We expect our game will make players rethink the relationship between machines and us. The smooth action game will also bring players delight and interest through experiences.

Features of the game: (1) Players need to play the game jointly through three dimensions-attack, adventure and puzzle. (2) Weapons and scenes are complemented each other as puzzle effects. (3) Players need to change between robots and roles for searching the clues lost in scenes. (4) The words, voice conversations and animations appearing in the game will make players more immersed in it. (5) The final choices players make will be two divergent endings.

Yao-Xian Tian, Chien Hao Huang, Yi-Chun Tu, Cheng-Zhang Xie

Artist Introduction

2015 Vision Get Wild XPEC Entertainment Inc. Art Creativity Award First place, Vision Get Wild Manufacturers Specify Award International Games System Co. Ltd. Second Place, Vision Get Wild Games (PC Games Design) Second Place, 4C Digital Design Awards Games Finalist.