Killing World
Shian-Shi Chiou, Fan-Cheng Ye, Kai-Yang Tsai, Min-Ruei Tsai, Tzu-Heng Hsu
2015 Golden Award
Unity4, Autodesk 2012 ,3D Max, Maya, Sonar X2
“Killing World” is a Multiplayer Online Battle Arena (MOBA) game in the setting of virtual futuristic science fiction. It mainly describes the countervailing story after the world war between “Black Guard,” a government organization with economic and military autocracy, and “Polaris Army,” a rebel army organization that takes violent revenge for freedom and peace.
The roles of two camps resist or cooperate with each other in battles. Heroes are exactly the incarnations of players in the battle. In other words, players have to communicate and coordinate with other players using heroes to resist hostile players or AI and win.
We try to add the element of 3D motion in the traditional DOTA game, making the game played as an action game for adding interest. All the heroes players choose have different characters and skills. The designs of heroes’ motion skills and direction of aim point for attacking obstacles as well as height gaps among topographies are to add the game’s difficulty and interest, allowing players to directly experience the delight of fighting.
New heroes will be added into this game one after another to increase diversity. Of six heroes scheduled to be developed, three have been created currently.
We study in Taipei College of Maritime Technology, Department of digital game and animation Design. Like to try some special games, we hope our game have infinite possibilities. 2015 Rookie Design Award Gold Award Sponsor Special, Dadongshan jewelry manufacturers hope that the Special Award.