Home / Digital Art Awards / K. T. Creativity Award / War of Garden

War of Garden

Artist:Cheng-Wei, Tseng & Zhe-Zhi, Wang & Min-Li, Liang & Jing-Han, Du & Je-Wei, Chen & Chun-Wei, Hsu & Yu-Han, Wu & Jia-Xuan, Yu & Chia-Ting, Kao


Conception:

We expect to transplant the most popular DOTA Game from PC to mobile platform and also bring the brand-new game experience with simply control、meticulous art like PC and more intuitive design. Beside current games on the Google Play or App Store, apps like what we design are rarely seen. Therefore, we began from the bottom like 3D rendering、physics、parsing of model data and network, to the top like game design and so on all by ourselves. Holding the prospect of making cross platform engine independently bring this game to life.


Feature:

The work set in a small garden of fairy tale, animals, plants, insects and other natural landscape garden are all anthropomorphic. It describes the battle of ecological environment in the garden. Importing a different game concept and general DOTA game, joined the environmental and ecological impact of travel of the game becomes no longer a simple war, at the same time maintaining the integrity of natural ecosystems. In the course of the game, the players feel the natural changes in the environment, and more this way into our life education to promote the importance of environmental conservation and recreation. In terms of programming, because of the self-made engine, customization of the underlying engine can solve the problem of performance in the mobile devices. Distinctive non-realist garden style art performance, as well as the use of hollow, hollow textures of plants create flowers, grass, trees dense effect and enhance the Academy of Fine details, will not cause too great a burden on the execution.